Outlet Title

Issues in Information Systems

Document Type

Article

Publication Date

2020

Abstract

Engaging students in online discussions is difficult. This paper presents a method for gamifying asynchronous online discussions in order to increase student engagement. The method was evaluated in two sections of an online, graduate business information systems course which were identical with the exception that one course added a game element to the discussion board. Two forms of engagement were evaluated using different methods. Overall, the result of the gamified discussion board was an improvement in both the behavioral and cognitive engagement of students participating with the discussion. Our findings yield important theoretical and practical implications on how to successfully implement and evaluate a gamified discussion board. Limitations and suggestions for future research are also discussed.

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