Date of Award

2021

Document Type

Honors

Degree Name

General Beadle Honors Program

Abstract

The purpose of this survey was to show that video games can be used to vent frustrations and create friendships. To investigate this, a survey was conducted on students enrolled in the Esports program at Dakota State University. The findings of the survey showed that video games were indeed being used as a way to vent frustrations and relieve built-up stress. Only 1.9% of those surveyed believed that video games do not help vent their frustrations. The study also showed that most of the students surveyed started playing video games at a young age. Fifty-eight percent of the students played educational games when they were younger, meaning that they used video games as a learning aid for math, reading, grammar, and more. A majority of the students preferred to keep the moral high ground in adventure and story-based games. This study also showed that 63.5% of the students use video games to socialize with friends they have already made in real life, with another 7.7% of the students stating that they have met most of their friends online.

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